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With speech analytics, agents are equipped with a wide range of voice-based tools, enabling auto-recognition of accent, gender, and emotion. Gamification. Current approaches to automation in contact centers are mainly focused on structured data, text and voice.
Gamification is the future of employee engagement and attrition for the call center. The longest hold time on record lasted five hours, 40 minutes and one second ; in 2012, a customer was placed on hold by Australian Airlines for this jaw-dropping duration. Concentrix Analytics Practice Lead. That’s a whopping 25.2%
While I agree with the gist of the article about ways in which technology can positively impact the call center workplace (some are common talking points for me as well), I want to focus on two in particular that inevitably come up in discussions with call center managers: gamification and coaching/feedback.
Topic: ‘Engaging the team on the Balanced Score Card through Gamification’. The team also accredited with; AusContact, Victorian Contact Centre of the Year 2012, 13 & 16. Topic: ‘Using Analytics to improve Customer Experience’. Luke Jamieson | Head of Service Centre at First State Super.
Storyline: Gamification. In 2017, more contact centers will recognize the impact of tracking analytics and use those benchmarks for future growth. Why Gamification Matters. According to Gartner, by the end of 2015, more than 40% of the top companies will be using gamification to transform their business operations.
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