Remove 2013 Remove Best practices Remove Gamification
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A Verint Gamification Success Story

Verint

Verint launched its gamification solution as part of its customer engagement optimization suite back in 2013. Using this solution, Verint recently deployed a gamification program in its EMEA sales organization. Using this solution, Verint recently deployed a gamification program in its EMEA sales organization.

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CX FORUMS: 2019 Keynote Speakers

Livepro

Topic: ‘Leveling up your organisation with gamification’. In 2013 his team was the ICMI “Global Contact Centre of the Year” for Small to Medium-Sized Centres. Luke was also awarded Victorian Contact Centre Manager of the year 2013. KEYNOTE SPEAKER MELBOURNE 1 st AUGUST 2019.

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Top Three Myths of Hiring Remote Contact Center Agents

NICE inContact

Companies that offer a remote work program report 63% less unscheduled absences ( PGI, 2013 ). Call centers have the option to promote friendly competition and collaboration through gamification and performance management. Here’s why: In 2018, there was nearly five billion dollars in cost savings for U.S.

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CX FORUMS: 2018 Key Note Speakers

Livepro

Topic: ‘Engaging the team on the Balanced Score Card through Gamification’. In 2013 his team was the ICMI “Global Contact Centre of the Year” for Small to Medium-Sized Centres. Luke was also awarded Victorian Contact Centre Manager of the year 2013. Luke Jamieson | Head of Service Centre at First State Super.

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Contact Center Trends 2021: The CX Watershed

Fonolo

Storyline: Gamification. Why Gamification Matters. Gamification guides and reinforces high-value activity by capturing employee performance data and, in turn, using that data to motivate them with rewards and points. In this video, experts discuss if gamification will grow in the next year. Customer Service Goes Mobile.