article thumbnail

24 Experts Reveal the Single Worst Thing a Contact Center Agent Can Do During a Call

Callminer

If you’re looking for ways to boost your agents’ performance, check out our white paper, Using Gamification to Improve Contact Center Performance. A study from 2014 found that most people were not willing to stay on hold for longer than 13 minutes.

article thumbnail

Year in Review: What Contact Centers Learned in 2018

Fonolo

According to a 2014 Gartner study, “ customer experience itself is proving to be the only truly durable competitive advantage ”. What’s Inside: Gamification in the Contact Center. It was expected that, by 2016, 89% of companies would be competing solely on the basis of customer experience alone (a 53% spike from four years prior).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Get in the Game: How to Build the Case for Gamification

Customer Interactions

"By 2014, more than 70% of Global 2000 organizations will have at least one gamified application" (Gartner 2011). Gamification has long received certain hype, but now it is entering the mainstream. If you have not already jumped into gamification, now is the time to get a running start.

article thumbnail

Gamification Programs That Are Designed to Win -- Three Design Elements That Matter

Customer Interactions

Gamification is the application of video game mechanics--levels, points, fast feedback and more--to workplace activities. Gartner has predicted that by 2014, "80 percent of current gamified applications will fail to meet business objectives primarily due to poor design.

article thumbnail

Deck the Halls 2018: Coping with Peak Season Holiday Spikes in the Contact Center

BlueOcean

Four years ago, we reported that Americans would spend a forecasted $600 billion during the 2014 holiday season. A few years, during the relentless Polar Vortex, we made t-shirts for our team saying “Winter Suffer Fest 2014. In 2018, that number has skyrocketed to a massive $1.1 Bring it.”

article thumbnail

Make Life Easier for Your Entire Workforce

Aspect

A fun environment where employees can interact with their peers : Add individual and team gamification with awards and badges. Aspect has been a pioneer in employee engagement, introducing the first icon and widget-based workforce optimization interface in 2014.

article thumbnail

Hark the Herald Agents Sing: It’s Holiday Season in the Contact Center!

BlueOcean

Several years ago, during the relentless Polar Vortex, we made t-shirts for our team saying “Winter Suffer Fest 2014. Finally, gamification and creative incentive programs can motivate your agents when holiday demand reaches its peak. Bring it.”