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How To Use Gamification To Improve CX In Your Contact Centre

Call Design

Gamification changes the game in the agent training space. While gamification is designed primarily to improve the engagement of agents, its effects upon customer service quality have already been illustrated. A recent study has shown that companies enjoy a 700% conversion rate when using gamification within their workplace.

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3 Performance-Boosting Benefits of Contact Center Gamification

Playvox

Is gamification the right choice for your contact center? Gamification is no longer a buzzword. The Psychology Behind Gamification. Gamification drives employee behavior to achieve organizational objectives and reach the level of self-actualization. Why Does Gamification Work? According to Professor B.

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Young Energy Improves Average Handle Time (AHT) and Motivates Contact Center Agents

NICE inContact

In fact, implementing NICE inContact CXone has resulted in significant improvements in everything from average handle time (AHT) to average speed of answer (ASA) to quality assurance scores. Working with NICE inContact has accomplished all that and more. Even sales increased as a residual benefit!

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ROBUST KNOWLEDGE MANAGEMENT SYSTEMS CAN CUT COSTS

CCNG

Meanwhile, the time of handling that call is increasing, which impacts staffing levels, meaning more people must wait for an agent. All this costs more money. It’s a vicious cycle. When agents are frustrated with back-to-back calls, emails, text, and chats, don’t “no call no shows” and absenteeism go up? It would mean a savings of $1.7

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Leverage Gamification to Level Up Customer Support

Noble Systems

Average Handle Time (AHT). AHT is a metric for the average length of a transaction – from the time the call was initiated to the time it is resolved including hold time, talk time and after work time. Implement gamification. Enter gamification. Optimize call routing.

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Boost Productivity with the “Right” Contact Center KPIs and Gamification

Noble Systems

Agents taking too much time dallying between calls needs to be dealt with through coaching and setting expectations. Average Handle Time (AHT). AHT refers to the average length of a call from the time an agent picks up until the time the agent disconnects. Why gamification works.

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Advance Collections and Debt Recovery with Gamification

Noble Systems

To make the process less stressful on collectors and ultimately a more pleasant experience for consumers, many institutions are using gamification in their contact centers. Defining the key performance indicators (KPIs) in each of these areas will help you determine what to reward through gamification. Payment Disclosure.